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14 Apr 09 Why “Six Days in Fallujah” should be banned

I have to share my epiphany. ”Six Days in Fallujah” must be banned, since the company creating it says that it will allow players to ”become someone else,” specifically, the players apparently will become combatants in the battle for Fallujah.  Combatants are maimed.  Combatants are killed.  I know this because I’ve buried one.

No matter how entertaining it might be, we just can’t allow all these game players to be wounded and killed.  To use the classic example, the right to free speech doesn’t allow us to yell “Fire!” falsely  in a crowded theater.

I realized that the game needs to be banned when I received a personal email from the president of Atomic Games, Peter Tamte, in which he said he was misquoted by a reporter who wrote that he said  “The challenge was how to present the horrors of war in a game that is entertaining.”  Perhaps so.

However, Tamte also wrote to me, “We believe it is time for videogames to deal with complex issues and that videogames can give players deeper insight into the events in Iraq than passive forms of media, such as movies or TV, because videogames can make players become someone else.”

That’s when the light bulb came on.  I can become a Marine, like my niece’s husband, fighting in Fallujah.  And if I do what he did and go start up the engine in my AAV near the train station at the wrong time, somebody will fire a rocket at me from a nearby mosque and blow me to bits and I’ll be dead.  Seems harsh for a “game,” but that’s what happens when you walk a mile in somebody else’s boots.  I wonder if I’ll be eligible to be buried in some sort of simulated Arlington cemetery?  Will my wife receive survivor benefits from Atomic Games?  

If the game is published, how many people will it kill and wound?  Let’s calculate!

In the actual battle, there were about 5,000 combatant troops, of which 95 were KIA and 560 were wounded.  That’s about 2 percent killed and 11 percent wounded.  If this game is as successful as Call of Duty 4: Modern Warfare, it will sell around 6.25 million copies a year.  Assuming at least one player who will “become someone else” per copy, about 125,000 of them will die and close to 720,000 will be wounded.  Good news, though – only 55 percent of the wounded in Fallujah were so badly injured that they could not return to duty, which means that about 325,000 of Atomic’s wounded customers will fare well enough to play the game twice!  Let’s just hope they have good health insurance.

Still, that’s a lot of dead and wounded people – and we haven’t even counted those who choose to “become” insurgents, who had a far higher mortality rate.  I doubt if “innocent bystander” is a category that players can “become,” but if so, that’s another 5,000 to 6,000 dead.  In any case, it seems to me that if there ever were a justification for setting aside the First Amendment, killing and wounding this many game players fits the bill.

One thing I’m still wondering about.  If the game really would let me become my niece’s husband, does that mean that the computer will actually scatter pieces of me hundreds of yards in either direction?  That would be messy.  The cleanup costs alone would be prohibitive.

Well, enough bitter satire.   Back to measuring social media.

  • http://pyromosh.org B.J. Richards

    I’m reading your article rather late. The game has been dropped by the publisher, Konomi. But I can’t help but feel that you don’t get it. I feel compelled to respond anyway.

    I don’t know how the game would have handled the historical aspects of the battle. But I know how it *could* and *should*. It seems to me though that your words; while intended to paint a bleak picture of turning a deadly serious real-life event into, essentially a toy; are as disrespectful as anything I can imagine in the game.

    I hate to use this analogy, but I keep coming back to it. Games can be a lot of fun. So can books. So can films. But there is another use for all three forms of media: To inform.

    Films can be a great deal of fun, very entertaining. But nobody in their right mind would ever call “Saving Private Ryan” “fun”.

    It’s a gruesome, sickening movie. I know people who became physically ill watching the opening sequences of the beach landing. It’s not “fun” or “enjoyable” or “entertaining”. But it’s an important work of art that informs the viewer – “Hey, bad stuff happened here, and a lot of people were lost! They did it for the greater good, and it’s important you know about it!” That’s the message that works like “Saving Private Ryan” deliver, and that’s the message that “Six Days in Fallujah” should deliver as well.

    We may never know now. Atomic Games may or may not find another publisher. But as an avid gamer (and a believer that games can be, but are not always art, just as other forms of media), and a student of military history, I hope that they do, and that their final release is closer to “Blackhawk Down”, or “Saving Private Ryan” than the bleak war-porn you are envisioning.

    Furthermore, your assertion that it, or any media should be banned is rather offensive in and of itself. The men and women who put on our nation’s uniform may do so for a wide variety of selfless or selfish reasons. But they all swear an oath to protect and defend our constitution. Freedom of speech is a vital principal in this nation. Your screaming “fire!” in a crowded theater is absurd. That is an exception which is not allowed because it provides a very real risk to life and limb of other people. Publishing a game, does not. I can see why you may be offended by the game. If it’s handled badly, I would be too. That’s why I won’t play many war games. But to suggest that a work be banned is a slap in the face to the freedoms that this country is founded upon.

    As the old quote goes, “I may not agree with what you say but I will defend to the death your right to say it”.

    I am sorry for your loss. And I do not *know* if this particular game would treat the subject with the respect it deserves. But please consider for a moment that it may. Please consider that by working with, not against the developers, the game can be properly handled. Please consider that it can inform, and it can bring new understanding to what happened. Properly done, it can be one more reason that your loved one, and others like him did not die in vain.

  • http://nickarnett.net Nick Arnett

    Thanks for your comment. You seemed to have missed the fact that the whole posting was satire… I have actually not called for the game, or any other game, to be banned, any more than I would believe that game players will actually be wounded or killed.

    My problem was with the things that Atomic’s president was saying about the game, which showed deep insensitivity to the reality of war and violence.

  • anon

    @Nick: “My problem was with the things that Atomic’s president was saying about the game, which showed deep insensitivity to the reality of war and violence”

    - brushing this piece off as satire seems far more offensive then anything I’ve heard out of Atomic. Let’s hope they handle the subject with a bit more delicacy (since no one has seen the game in anything but a pre-alpha state, we can only hope, not analyze).

  • http://attentionspanmedia.com Josh McHugh

    Rooting around under the Jon Stewart-esque tarp of “satire” you’ve draped over this post, I think you’ve hit on at least one great concept: a war game in which a player has but one life to live. Requiring a Facebook/openid login establishes a degree of identity integrity.

    No magic health-restoring or limb-regenerating items. A wound detracts from performance and takes weeks or months to heal. Death is final: game over, the player is logged off and, at least until he creates a new identity to authenticate with (harder thanks to identity data APIs), cannot return.

    Not for gaming newbs, to be sure, but that could be part of the draw. And the finality of injury and death would both heighten the experience anddrive home the grim reality of mortal combat.

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