msgbartop
Social media analytics for decision-making
msgbarbottom

07 Apr 09 Atomic Games re-traumatizes every survivor of violence

This blog, when I’m keeping up with it, is mostly about measuring social media.  Not today.  Today it is about a game announced by Atomic Games, called Six Days in Fallujah.  Atomic Games President Peter Tamte said this about it: “For us, the challenge was how do you present the horrors of war in a game that is also entertaining.”

Is this guy out of his mind?  The idea of such a “game” is hard for anybody who has lost anyone to violence.  My niece’s husband, a Marine, was killed in action on one of those six days, November 10, 2004.  One of the ways I responded to his death was to become a grief counselor, as part of the Bay Area Critical Incident Stress Management (CISM) Team.  I spent last Thursday and Friday doing crisis intervention at a school attended by children recently killed in a murder-suicide here in Santa Clara.  I’m also a former paramedic.  I know the reality of violence.

I am angry.  Any sane person who has lived with the horror of deadly violence knows that it cannot become entertainment.  The fact that it is based on real events makes “Six Days” intolerable as a game. Tamte’s boasts about it have re-traumatized hundreds of thousands of survivors, at a time when violence is on the rise in our nation.  In recent days, the news has been full of horrible police and family homicides and suicides.

I know that simulations can save lives in the battlefield by creating realistic simulations.  I know that simulations can help therapists treat post-traumatic stress.  I was writing about and advocating those uses of simulations many years ago when I co-founded Multimedia Computing Corp., a market research and publishing company.

Another quote from Tamte: “Our opportunity for giving people insight goes up dramatically when we can present people with the dilemmas and the choices that faced these soldiers.”

Baloney.  This “game” offers zero insight into what it is like to be in a chaotic situation where peoples’ real lives are on the line.  It is profoundly disrespectful to claim to know what it was like for those who where there, no matter how many of them may have contributed to it.  

Atomic Games has lost me forever as a potential customer and I hope others will follow.

War is not entertainment a game.

  • Steve
    Nick,
    while greatly sympathising with the loss of your nephew, I also feel that your personal closeness to this particular incident has overshadowed your view of the reality of the world around you.

    War is entertainment. Big Entertainment.

    Witness the nightly news stories. Movies like Saving Private Ryan, Valkyrie, Rambo, Dirty Dozen and hundreds of others.

    Were you upset over the depiction in the original Castle Wolfenstein from the early/mid 90's of German Soldiers as little more than coloured targets to be blasted away? For fun?

    Where was your anger at the reality depicted in Operation Flashpoint, where the targets to be slaughtered are Soviet Soldiers? Or the expansion pack where the slaughterees are now US Soldiers? That game is 8 years old now.

    Or perhaps we should mention the neighbourhood kids playing "cowboys and indians" running around pretending to kill each other? Or doing similar playing "army" where they "shoot" each other before going home for cookies and milk?

    Like it or not, there is a huge market for this material. And probably has been since humans first "invented" war however many 1000's of years ago that was. Trying to ban a single computer game because its subject material is close to you and yours? Well it looks a lot hypocritical.

    Disclaimer: I've never been an Atomic Games customer, and based on their games history, never will.

    Most Sincerely
    Steve
  • I know that we deal with war through drama - doing crisis intervention at a school where children were murdered by their father, I recently was helping the staff accept the fact that kids process their grief through aggressive play. That's normal.

    I haven't called for the game to be banned, except in another blog post that is pure satire. Although I would never play the game, my objections are more about what the company has said about it than the existence of the game. Other producers of war-based dramas rarely trivialize the reality of war and trauma the way this company has.
blog comments powered by Disqus